Player Characters

Character Creation Summary

Character creation in SWADE, step-by-step.

Concept

  • Start with a general idea of what you want to play. Your setting book likely provides many ideas.

Ancestry

  • Choose your character’s ancestry and apply any bonuses or special abilities it grants.
  •  Deadlands:  Humans are the only ancestry available. Humans gain an extra edge.

Hindrances

  • Select up to four points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).
  • For 2 Hindrance points you can raise an attribute one die type, or choose an Edge.
  • For 1 Hindrance point you can gain another skill point, or gain additional starting funds equal to twice your setting’s starting amount.
  •  Deadlands:  Electronics and Hacking are not available in Deadlands, but we add one Smarts-based skill - Trade.

Attributes

  • Attributes start at d4. You have 5 points to distribute among them. Each step costs 1 point.
  • Attributes may not be raised beyond d12 unless your hero’s ancestry states otherwise.

Skills

  • Athletics, Common Knowledge, Notice, Persuasion, and Stealth are core skills and start at d4 for free.
  • You have 12 points to put into these or any other skills.
  • Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.

Derived Statistics

  • Standard Pace is 6″, but may be changed by ancestral abilities, Edges, or Hindrances.
  • Parry is 2 plus half of Fighting.
  • Toughness is 2 plus half of Vigor, plus any Armor. Note the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points of the total 11 Toughness comes from Armor. An Armor Piercing attack could bypass those 2 points but not the other 9.

Edges

  • Use any leftover Hindrance points to take Edges if you like.
  • Each Edge costs 2 Hindrance points.
  •  Deadlands:  Humans get a free starting edge.

Gear

  • Purchase up to $500 worth of equipment
  •  Deadlands:  Characters begin with $250. For 1 Hindrance point, gain an additional $500.