Standard Pace is 6″, but may be changed by ancestral abilities, Edges, or Hindrances.
Parry is 2 plus half of Fighting.
Toughness is 2 plus half of Vigor, plus any Armor.
Note the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points
of the total 11 Toughness comes from Armor. An Armor Piercing attack could bypass those
2 points but not the other 9.